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Jumping Kingdom

Projects

The following projects represent work developed over time, reflecting a progressive learning process and continuous technical growth. These works range from 2D technical demonstrations created in GameMaker, focused on experimenting with core mechanics, gameplay logic, and rapid prototyping, to more recent projects developed in a 3D environment, where more advanced concepts are applied such as world building, complex interaction systems, and deeper approaches to interactive experience design.

Ilustracion de proyectos

Developed projects

Moba Project - 2026

Developed in Unity, this project is a technical implementation of the core mechanics inspired by League of Legends. It is currently in progress and already includes minion spawning systems, basic enemy AI, player control, attack and target selection, health and damage systems, turret mechanics, enemy faction differentiation, and turret-based combat behavior. The focus of the project is to progressively replicate and understand the underlying systems of a MOBA-style game.

MMORPG Project - 2026

Developed in Unity, this is an early-stage prototype focused on foundational third-person RPG systems. It features a basic camera setup, a medieval city environment with imported FBX assets such as castles, houses, churches, and marketplaces, and a simple combat system with attack and defense mechanics. Enemies are driven by basic state machines enabling chase and attack behaviors. While initially conceived as an MMORPG prototype, the current version serves as a structural exploration of 3D world building and third-person gameplay systems.

Masked Authority - 2026

Developed in GameMaker for Global Game Jam 2026 under the “masks” theme, this is an isometric RTS with partial map visibility mechanics. The player controls a police force in a dystopian city where workers are automatically generated in factories and assigned to industrial tasks. Over time, their influence decreases, and they may either rebel or cause unrest that spreads across the map. These events increase instability and must be contained to prevent systemic collapse. The goal is to maintain control for five minutes while preventing destruction of key government buildings. The project was developed in a 48-hour game jam environment.

Truco Online - 2025

Developed in GameMaker, this is a multiplayer implementation of the traditional card game Truco, featuring basic account management and primitive matchmaking. All game actions are synchronized through HTTPS requests to a remote SQL database, while game state is locally simulated on each client. A Python FastAPI backend handles communication between clients and the database, enabling asynchronous multiplayer gameplay through server-mediated state updates.

Code of Cards - 2024

Developed in GameMaker, this was an ambitious multiplayer trading card game project inspired by titles such as Yu-Gi-Oh. It features monster, magic, and trap cards with attack and defense mechanics. Beyond gameplay, it includes a full client-like social system with friend requests, messaging, and a basic in-game store for deck management and purchases. The multiplayer system is built on HTTP-based communication, with most game logic executed on the client side.

Battleships Online - 2024

Developed in GameMaker, this is a multiplayer implementation of the classic Battleship game using HTTP-based communication. Each player places five ships on a grid, which is then transmitted to the opponent. Once both boards are synchronized, players take turns sending attack coordinates, with hits or misses validated against the opponent’s hidden grid. The game focuses on structured turn-based multiplayer logic and lightweight network synchronization.

Galagaxian - 2025

Developed in GameMaker, this project is a remake of the classic arcade shooter Galaxian. It features enemy wave formations with choreographed entry patterns and progressively increasing difficulty through speed scaling. The game is structured around infinite levels where difficulty increases over time until the player loses all lives.

Tetris

Developed in GameMaker, this is a faithful implementation of the classic Tetris puzzle game. It is published on GX Games and has reached over 20,000 plays, making it the most successful project in terms of reach and player engagement.

Galaxxy Crusader - 2020

Developed in GameMaker, this is a horizontal shoot ‘em up featuring up to ten enemy types and a final boss. Inspired by Operation Spacehawk, the game includes upgrade mechanics where players can improve movement speed, weapon fire rate, and combat capabilities by collecting in-game items during gameplay. The focus is on progression within a single run through dynamic power-up systems.

Truck Project - 2025

Developed in GameMaker for mobile devices, this is a top-down truck driving simulation. It was my first mobile game project and implements touch-based controls for steering and movement, focusing on basic driving mechanics and vehicle handling with trailers.

Pseudo 3d (Road Rash) Engine - 2023

A GameMaker experimental project focused on pseudo-3D rendering techniques inspired by Sega Genesis-era racing games. It uses mathematical and trigonometric functions to simulate perspective through segmented track generation. The entire level is built using a continuous array of segments, where rotation and scaling of segments create the illusion of depth and 3D space.

Billar (8 Ball) Project - 2023

A basic implementation of a pool/billiards game developed in GameMaker Studio. It focuses on physics-based ball movement, collisions, and simple gameplay mechanics.

Zuma! - 2024

A remake of the classic Zuma-style puzzle game developed in GameMaker, focused on chain matching mechanics and arcade-style progression.

Sonic the Hedgehog Engine Project - 2022

Developed in GameMaker, this project is a gameplay-focused implementation of the core mechanics from Sonic the Hedgehog. The most notable feature is the rolling loop mechanic, along with terrain undulations and slope-based movement physics. It also includes the iconic S-shaped tunnel from the first level, recreated to study momentum-based platforming and high-speed traversal systems.

Classic Puzzle! - 2023

Developed in GameMaker, this is a traditional jigsaw puzzle game consisting of approximately 200 pieces. The objective is to reconstruct a complete image in the shortest possible time. The project focuses on basic UI interaction, drag-and-drop mechanics, and simple state tracking for completion timing.